"""Search (Chapters 3-4) The way to use this code is to subclass Problem to create a class of problems, then create problem instances and solve them with calls to the various search functions.""" # The future is here, but if you're still in the past, uncomment next line # from __future__ import generators from utils import * import agents import math, random, sys, time, bisect, string #______________________________________________________________________________ class Problem (object): """The abstract class for a formal problem. You should subclass this and implement the method successor, and possibly __init__, goal_test, and path_cost. Then you will create instances of your subclass and solve them with the various search functions.""" def __init__(self, initial, goal=None): """The constructor specifies the initial state, and possibly a goal state, if there is a unique goal. Your subclass's constructor can add other arguments.""" self.initial = initial; self.goal = goal def successor(self, state): """Given a state, return a sequence of (action, state) pairs reachable from this state. If there are many successors, consider an iterator that yields the successors one at a time, rather than building them all at once. Iterators will work fine within the framework.""" abstract def goal_test(self, state): """Return True if the state is a goal. The default method compares the state to self.goal, as specified in the constructor. Implement this method if checking against a single self.goal is not enough.""" return state == self.goal def path_cost(self, c, state1, action, state2): """Return the cost of a solution path that arrives at state2 from state1 via action, assuming cost c to get up to state1. If the problem is such that the path doesn't matter, this function will only look at state2. If the path does matter, it will consider c and maybe state1 and action. The default method costs 1 for every step in the path.""" return c + 1 def value(self): """For optimization problems, each state has a value. Hill-climbing and related algorithms try to maximize this value.""" abstract #______________________________________________________________________________ class Node: """A node in a search tree. Contains a pointer to the parent (the node that this is a successor of) and to the actual state for this node. Note that if a state is arrived at by two paths, then there are two nodes with the same state. Also includes the action that got us to this state, and the total path_cost (also known as g) to reach the node. Other functions may add an f and h value; see best_first_graph_search and astar_search for an explanation of how the f and h values are handled. You will not need to subclass this class.""" def __init__(self, state, parent=None, action=None, path_cost=0): "Create a search tree Node, derived from a parent by an action." update(self, state=state, parent=parent, action=action, path_cost=path_cost, depth=0) if parent: self.depth = parent.depth + 1 def __repr__(self): return "" % (self.state,) def path(self): """Create a list of nodes from the root to this node.""" # Isn't this backwards??? x, result = self, [self] while x.parent: result.append(x.parent) x = x.parent return result def expand(self, problem): "Return a list of nodes reachable from this node. [Fig. 3.8]" return [Node(next, self, act, problem.path_cost(self.path_cost, self.state, act, next)) for (act, next) in problem.successor(self.state)] #______________________________________________________________________________ class SimpleProblemSolvingAgent(agents.Agent): """Abstract framework for problem-solving agent. [Fig. 3.1]""" def __init__(self): Agent.__init__(self) state = [] seq = [] def program(percept): state = self.update_state(state, percept) if not seq: goal = self.formulate_goal(state) problem = self.formulate_problem(state, goal) seq = self.search(problem) action = seq[0] seq[0:1] = [] return action self.program = program #______________________________________________________________________________ ## Uninformed Search algorithms def tree_search(problem, fringe): """Search through the successors of a problem to find a goal. The argument fringe should be an empty queue. Don't worry about repeated paths to a state. [Fig. 3.8]""" fringe.append(Node(problem.initial)) while fringe: node = fringe.pop() if problem.goal_test(node.state): return node fringe.extend(node.expand(problem)) return None def breadth_first_tree_search(problem): "Search the shallowest nodes in the search tree first. [p 74]" return tree_search(problem, FIFOQueue()) def depth_first_tree_search(problem): "Search the deepest nodes in the search tree first. [p 74]" return tree_search(problem, Stack()) def graph_search(problem, fringe): """Search through the successors of a problem to find a goal. The argument fringe should be an empty queue. If two paths reach a state, only use the best one. [Fig. 3.18]""" closed = {} fringe.append(Node(problem.initial)) while fringe: node = fringe.pop() if problem.goal_test(node.state): return node if node.state not in closed: closed[node.state] = True fringe.extend(node.expand(problem)) return None def breadth_first_graph_search(problem): "Search the shallowest nodes in the search tree first. [p 74]" return graph_search(problem, FIFOQueue()) def depth_first_graph_search(problem): "Search the deepest nodes in the search tree first. [p 74]" return graph_search(problem, Stack()) def depth_limited_search(problem, limit=50): "[Fig. 3.12]" # Would this not be more elegant with an exception instead of 'cutoff'? # Or would an exception work better for the _successful_ case? ;-) def recursive_dls(node, problem, limit): cutoff_occurred = False if problem.goal_test(node.state): return node elif node.depth == limit: return 'cutoff' else: for successor in node.expand(problem): result = recursive_dls(successor, problem, limit) if result == 'cutoff': cutoff_occurred = True elif result != None: return result if cutoff_occurred: return 'cutoff' else: return None # Body of depth_limited_search: return recursive_dls(Node(problem.initial), problem, limit) def iterative_deepening_search(problem): "[Fig. 3.13]" for depth in xrange(sys.maxint): result = depth_limited_search(problem, depth) if result is not 'cutoff': return result #______________________________________________________________________________ # Informed (Heuristic) Search def best_first_graph_search(problem, f): """Search the nodes with the lowest f scores first. You specify the function f(node) that you want to minimize; for example, if f is a heuristic estimate to the goal, then we have greedy best first search; if f is node.depth then we have depth-first search. There is a subtlety: the line "f = memoize(f, 'f')" means that the f values will be cached on the nodes as they are computed. So after doing a best first search you can examine the f values of the path returned.""" f = memoize(f, 'f') return graph_search(problem, PriorityQueue(min, f)) greedy_best_first_graph_search = best_first_graph_search # Greedy best-first search is accomplished by specifying f(n) = h(n). def astar_search(problem, h=None): """A* search is best-first graph search with f(n) = g(n)+h(n). You need to specify the h function when you call astar_search. Uses the pathmax trick: f(n) = max(f(n), g(n)+h(n)).""" h = h or problem.h def f(n): return max(getattr(n, 'f', -infinity), n.path_cost + h(n)) return best_first_graph_search(problem, f) #______________________________________________________________________________ ## Other search algorithms def recursive_best_first_search(problem): "[Fig. 4.5]" def RBFS(problem, node, flimit): if problem.goal_test(node.state): return node successors = expand(node, problem) if len(successors) == 0: return None, infinity for s in successors: s.f = max(s.path_cost + s.h, node.f) while True: successors.sort(lambda x,y: x.f - y.f) # Order by lowest f value best = successors[0] if best.f > flimit: return None, best.f alternative = successors[1] result, best.f = RBFS(problem, best, min(flimit, alternative)) if result is not None: return result return RBFS(Node(problem.initial), infinity) def hill_climbing(problem): """From the initial node, keep choosing the neighbor with highest value, stopping when no neighbor is better. [Fig. 4.11]""" current = Node(problem.initial) while True: neighbor = argmax(expand(node, problem), Node.value) if neighbor.value() <= current.value(): return current.state current = neighbor def exp_schedule(k=20, lam=0.005, limit=100): "One possible schedule function for simulated annealing" return lambda t: if_(t < limit, k * math.exp(-lam * t), 0) def simulated_annealing(problem, schedule=exp_schedule()): "[Fig. 4.5]" current = Node(problem.initial) for t in xrange(sys.maxint): T = schedule(t) if T == 0: return current next = random.choice(expand(node. problem)) delta_e = next.path_cost - current.path_cost if delta_e > 0 or probability(math.exp(delta_e/T)): current = next def online_dfs_agent(a): "[Fig. 4.12]" pass #### more def lrta_star_agent(a): "[Fig. 4.12]" pass #### more #______________________________________________________________________________ # Genetic Algorithm def genetic_search(problem, fitness_fn, ngen=1000, pmut=0.0, n=20): """Call genetic_algorithm on the appropriate parts of a problem. This requires that the problem has a successor function that generates reasonable states, and that it has a path_cost function that scores states. We use the negative of the path_cost function, because costs are to be minimized, while genetic-algorithm expects a fitness_fn to be maximized.""" states = [s for (a, s) in problem.successor(problem.initial_state)[:n]] random.shuffle(states) fitness_fn = lambda s: - problem.path_cost(0, s, None, s) return genetic_algorithm(states, fitness_fn, ngen, pmut) def genetic_algorithm(population, fitness_fn, ngen=1000, pmut=0.0): """[Fig. 4.7]""" def reproduce(p1, p2): c = random.randrange(len(p1)) return p1[:c] + p2[c:] for i in range(ngen): new_population = [] for i in len(population): p1, p2 = random_weighted_selections(population, 2, fitness_fn) child = reproduce(p1, p2) if random.uniform(0,1) > pmut: child.mutate() new_population.append(child) population = new_population return argmax(population, fitness_fn) def random_weighted_selection(seq, n, weight_fn): """Pick n elements of seq, weighted according to weight_fn. That is, apply weight_fn to each element of seq, add up the total. Then choose an element e with probability weight[e]/total. Repeat n times, with replacement. """ totals = []; runningtotal = 0 for item in seq: runningtotal += weight_fn(item) totals.append(runningtotal) selections = [] for s in range(n): r = random.uniform(0, totals[-1]) for i in range(len(seq)): if totals[i] > r: selections.append(seq[i]) break return selections #_____________________________________________________________________________ # The remainder of this file implements examples for the search algorithms. #______________________________________________________________________________ # Graphs and Graph Problems class Graph: """A graph connects nodes (verticies) by edges (links). Each edge can also have a length associated with it. The constructor call is something like: g = Graph({'A': {'B': 1, 'C': 2}) this makes a graph with 3 nodes, A, B, and C, with an edge of length 1 from A to B, and an edge of length 2 from A to C. You can also do: g = Graph({'A': {'B': 1, 'C': 2}, directed=False) This makes an undirected graph, so inverse links are also added. The graph stays undirected; if you add more links with g.connect('B', 'C', 3), then inverse link is also added. You can use g.nodes() to get a list of nodes, g.get('A') to get a dict of links out of A, and g.get('A', 'B') to get the length of the link from A to B. 'Lengths' can actually be any object at all, and nodes can be any hashable object.""" def __init__(self, dict=None, directed=True): self.dict = dict or {} self.directed = directed if not directed: self.make_undirected() def make_undirected(self): "Make a digraph into an undirected graph by adding symmetric edges." for a in self.dict.keys(): for (b, distance) in self.dict[a].items(): self.connect1(b, a, distance) def connect(self, A, B, distance=1): """Add a link from A and B of given distance, and also add the inverse link if the graph is undirected.""" self.connect1(A, B, distance) if not self.directed: self.connect1(B, A, distance) def connect1(self, A, B, distance): "Add a link from A to B of given distance, in one direction only." self.dict.setdefault(A,{})[B] = distance def get(self, a, b=None): """Return a link distance or a dict of {node: distance} entries. .get(a,b) returns the distance or None; .get(a) returns a dict of {node: distance} entries, possibly {}.""" links = self.dict.setdefault(a, {}) if b is None: return links else: return links.get(b) def nodes(self): "Return a list of nodes in the graph." return self.dict.keys() def UndirectedGraph(dict=None): "Build a Graph where every edge (including future ones) goes both ways." return Graph(dict=dict, directed=False) def RandomGraph(nodes=range(10), min_links=2, width=400, height=300, curvature=lambda: random.uniform(1.1, 1.5)): """Construct a random graph, with the specified nodes, and random links. The nodes are laid out randomly on a (width x height) rectangle. Then each node is connected to the min_links nearest neighbors. Because inverse links are added, some nodes will have more connections. The distance between nodes is the hypotenuse times curvature(), where curvature() defaults to a random number between 1.1 and 1.5.""" g = UndirectedGraph() g.locations = {} ## Build the cities for node in nodes: g.locations[node] = (random.randrange(width), random.randrange(height)) ## Build roads from each city to at least min_links nearest neighbors. for i in range(min_links): for node in nodes: if len(g.get(node)) < min_links: here = g.locations[node] def distance_to_node(n): if n is node or g.get(node,n): return infinity return distance(g.locations[n], here) neighbor = argmin(nodes, distance_to_node) d = distance(g.locations[neighbor], here) * curvature() g.connect(node, neighbor, int(d)) return g romania = UndirectedGraph(Dict( A=Dict(Z=75, S=140, T=118), B=Dict(U=85, P=101, G=90, F=211), C=Dict(D=120, R=146, P=138), D=Dict(M=75), E=Dict(H=86), F=Dict(S=99), H=Dict(U=98), I=Dict(V=92, N=87), L=Dict(T=111, M=70), O=Dict(Z=71, S=151), P=Dict(R=97), R=Dict(S=80), U=Dict(V=142))) romania.locations = Dict( A=( 91, 492), B=(400, 327), C=(253, 288), D=(165, 299), E=(562, 293), F=(305, 449), G=(375, 270), H=(534, 350), I=(473, 506), L=(165, 379), M=(168, 339), N=(406, 537), O=(131, 571), P=(320, 368), R=(233, 410), S=(207, 457), T=( 94, 410), U=(456, 350), V=(509, 444), Z=(108, 531)) australia = UndirectedGraph(Dict( T=Dict(), SA=Dict(WA=1, NT=1, Q=1, NSW=1, V=1), NT=Dict(WA=1, Q=1), NSW=Dict(Q=1, V=1))) australia.locations = Dict(WA=(120, 24), NT=(135, 20), SA=(135, 30), Q=(145, 20), NSW=(145, 32), T=(145, 42), V=(145, 37)) class GraphProblem(Problem): "The problem of searching a graph from one node to another." def __init__(self, initial, goal, graph): Problem.__init__(self, initial, goal) self.graph = graph def successor(self, A): "Return a list of (action, result) pairs." return [(B, B) for B in self.graph.get(A).keys()] def path_cost(self, cost_so_far, A, action, B): return cost_so_far + (self.graph.get(A,B) or infinity) def h(self, node): "h function is straight-line distance from a node's state to goal." locs = getattr(self.graph, 'locations', None) if locs: return int(distance(locs[node.state], locs[self.goal])) else: return infinity #______________________________________________________________________________ class NQueensProblem(Problem): """The problem of placing N queens on an NxN board with none attacking each other. A state is represented as an N-element array, where the a value of r in the c-th entry means there is a queen at column c, row r, and a value of None means that the c-th column has not been filled in yet. We fill in columns left to right.""" def __init__(self, N): self.N = N self.initial = [None] * N def successor(self, state): "In the leftmost empty column, try all non-conflicting rows." if state[-1] is not None: return [] # All columns filled; no successors else: def place(col, row): new = state[:] # copy the state new[col] = row return new col = state.index(None) return [(row, place(col, row)) for row in range(self.N) if not self.conflicted(state, row, col)] def conflicted(self, state, row, col): "Would placing a queen at (row, col) conflict with anything?" for c in range(col): # Fixed subtle bug: range(col-1) is 0..n-2 if self.conflict(row, col, state[c], c): return True return False def conflict(self, row1, col1, row2, col2): "Would putting two queens in (row1, col1) and (row2, col2) conflict?" return (row1 == row2 ## same row or col1 == col2 ## same column or row1-col1 == row2-col2 ## same \ diagonal or row1+col1 == row2+col2) ## same / diagonal def goal_test(self, state): "Check if all columns filled, no conflicts." if state[-1] is None: return False for c in range(len(state)): if self.conflicted(state, state[c], c): return False return True #______________________________________________________________________________ ## Inverse Boggle: Search for a high-scoring Boggle board. A good domain for ## iterative-repair and related search tehniques, as suggested by Justin Boyan. ALPHABET = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ' cubes16 = ['FORIXB', 'MOQABJ', 'GURILW', 'SETUPL', 'CMPDAE', 'ACITAO', 'SLCRAE', 'ROMASH', 'NODESW', 'HEFIYE', 'ONUDTK', 'TEVIGN', 'ANEDVZ', 'PINESH', 'ABILYT', 'GKYLEU'] def random_boggle(n=4): """Return a random Boggle board of size n x n. We represent a board as a linear list of letters.""" cubes = [cubes16[i % 16] for i in range(n*n)] random.shuffle(cubes) return map(random.choice, cubes) ## The best 5x5 board found by Boyan, with our word list this board scores ## 2274 words, for a score of 9837 boyan_best = list('RSTCSDEIAEGNLRPEATESMSSID') def print_boggle(board): "Print the board in a 2-d array." n2 = len(board); n = exact_sqrt(n2) for i in range(n2): if i % n == 0 and i > 0: print if board[i] == 'Q': print 'Qu', else: print str(board[i]) + ' ', print def boggle_neighbors(n2, cache={}): """Return a list of lists, where the i-th element is the list of indexes for the neighbors of square i.""" if cache.get(n2): return cache.get(n2) n = exact_sqrt(n2) neighbors = [None] * n2 for i in range(n2): neighbors[i] = [] on_top = i < n on_bottom = i >= n2 - n on_left = i % n == 0 on_right = (i+1) % n == 0 if not on_top: neighbors[i].append(i - n) if not on_left: neighbors[i].append(i - n - 1) if not on_right: neighbors[i].append(i - n + 1) if not on_bottom: neighbors[i].append(i + n) if not on_left: neighbors[i].append(i + n - 1) if not on_right: neighbors[i].append(i + n + 1) if not on_left: neighbors[i].append(i - 1) if not on_right: neighbors[i].append(i + 1) cache[n2] = neighbors return neighbors def exact_sqrt(n2): "If n2 is a perfect square, return its square root, else raise error." n = int(math.sqrt(n2)) assert n * n == n2 return n ##_____________________________________________________________________________ class Wordlist: """This class holds a list of words. You can use (word in wordlist) to check if a word is in the list, or wordlist.lookup(prefix) to see if prefix starts any of the words in the list.""" def __init__(self, filename, min_len=3): lines = open(filename).read().upper().split() self.words = [word for word in lines if len(word) >= min_len] self.words.sort() self.bounds = {} for c in ALPHABET: c2 = chr(ord(c) + 1) self.bounds[c] = (bisect.bisect(self.words, c), bisect.bisect(self.words, c2)) def lookup(self, prefix, lo=0, hi=None): """See if prefix is in dictionary, as a full word or as a prefix. Return two values: the first is the lowest i such that words[i].startswith(prefix), or is None; the second is True iff prefix itself is in the Wordlist.""" words = self.words i = bisect.bisect_left(words, prefix, lo, hi) if i < len(words) and words[i].startswith(prefix): return i, (words[i] == prefix) else: return None, False def __contains__(self, word): return self.words[bisect.bisect_left(self.words, word)] == word def __len__(self): return len(self.words) ##_____________________________________________________________________________ class BoggleFinder: """A class that allows you to find all the words in a Boggle board. """ wordlist = None ## A class variable, holding a wordlist def __init__(self, board=None): if BoggleFinder.wordlist is None: BoggleFinder.wordlist = Wordlist("../data/wordlist") self.found = {} if board: self.set_board(board) def set_board(self, board=None): "Set the board, and find all the words in it." if board is None: board = random_boggle() self.board = board self.neighbors = boggle_neighbors(len(board)) self.found = {} for i in range(len(board)): lo, hi = self.wordlist.bounds[board[i]] self.find(lo, hi, i, [], '') return self def find(self, lo, hi, i, visited, prefix): """Looking in square i, find the words that continue the prefix, considering the entries in self.wordlist.words[lo:hi], and not revisiting the squares in visited.""" if i in visited: return wordpos, is_word = self.wordlist.lookup(prefix, lo, hi) if wordpos is not None: if is_word: self.found[prefix] = True visited.append(i) c = self.board[i] if c == 'Q': c = 'QU' prefix += c for j in self.neighbors[i]: self.find(wordpos, hi, j, visited, prefix) visited.pop() def words(self): "The words found." return self.found.keys() scores = [0, 0, 0, 0, 1, 2, 3, 5] + [11] * 100 def score(self): "The total score for the words found, according to the rules." return sum([self.scores[len(w)] for w in self.words()]) def __len__(self): "The number of words found." return len(self.found) ##_____________________________________________________________________________ def boggle_hill_climbing(board=None, ntimes=100, verbose=True): """Solve inverse Boggle by hill-climbing: find a high-scoring board by starting with a random one and changing it.""" finder = BoggleFinder() if board is None: board = random_boggle() best = len(finder.set_board(board)) for _ in range(ntimes): i, oldc = mutate_boggle(board) new = len(finder.set_board(board)) if new > best: best = new if verbose: print best, _, board else: board[i] = oldc ## Change back if verbose: print_boggle(board) return board, best def mutate_boggle(board): i = random.randrange(len(board)) oldc = board[i] board[i] = random.choice(random.choice(cubes16)) ##random.choice(boyan_best) return i, oldc #______________________________________________________________________________ ## Code to compare searchers on various problems. class InstrumentedProblem(Problem): """Delegates to a problem, and keeps statistics.""" def __init__(self, problem): self.problem = problem self.succs = self.goal_tests = self.states = 0 self.found = None def successor(self, state): "Return a list of (action, state) pairs reachable from this state." result = self.problem.successor(state) self.succs += 1; self.states += len(result) return result def goal_test(self, state): "Return true if the state is a goal." self.goal_tests += 1 result = self.problem.goal_test(state) if result: self.found = state return result def __getattr__(self, attr): if attr in ('succs', 'goal_tests', 'states'): return self.__dict__[attr] else: return getattr(self.problem, attr) def __repr__(self): return '<%4d/%4d/%4d/%s>' % (self.succs, self.goal_tests, self.states, str(self.found)[0:4]) def compare_searchers(problems, header, searchers=[breadth_first_tree_search, breadth_first_graph_search, depth_first_graph_search, iterative_deepening_search, depth_limited_search, astar_search]): def do(searcher, problem): p = InstrumentedProblem(problem) searcher(p) return p table = [[name(s)] + [do(s, p) for p in problems] for s in searchers] print_table(table, header) def compare_graph_searchers(): """Prints a table of results like this: Searcher Romania(A,B) Romania(O, N) Australia breadth_first_tree_search < 21/ 22/ 59/B> <1158/1159/3288/N> < 7/ 8/ 22/WA> breadth_first_graph_search < 10/ 19/ 26/B> < 19/ 45/ 45/N> < 5/ 8/ 16/WA> depth_first_graph_search < 9/ 15/ 23/B> < 16/ 27/ 39/N> < 4/ 7/ 13/WA> iterative_deepening_search < 11/ 33/ 31/B> < 656/1815/1812/N> < 3/ 11/ 11/WA> depth_limited_search < 54/ 65/ 185/B> < 387/1012/1125/N> < 50/ 54/ 200/WA> astar_search < 3/ 4/ 9/B> < 8/ 10/ 22/N> < 2/ 3/ 6/WA> """ compare_searchers(problems=[GraphProblem('A', 'B', romania), GraphProblem('O', 'N', romania), GraphProblem('Q', 'WA', australia)], header=['Searcher', 'Romania(A,B)', 'Romania(O, N)', 'Australia']) #______________________________________________________________________________ __doc__ += """ >>> ab = GraphProblem('A', 'B', romania) >>> breadth_first_tree_search(ab).state 'B' >>> breadth_first_graph_search(ab).state 'B' >>> depth_first_graph_search(ab).state 'B' >>> iterative_deepening_search(ab).state 'B' >>> depth_limited_search(ab).state 'B' >>> astar_search(ab).state 'B' >>> [node.state for node in astar_search(ab).path()] ['B', 'P', 'R', 'S', 'A'] >>> board = list('SARTELNID') >>> print_boggle(board) S A R T E L N I D >>> f = BoggleFinder(board) >>> len(f) 206 """ __doc__ += random_tests(""" >>> ' '.join(f.words()) 'LID LARES DEAL LIE DIETS LIN LINT TIL TIN RATED ERAS LATEN DEAR TIE LINE INTER STEAL LATED LAST TAR SAL DITES RALES SAE RETS TAE RAT RAS SAT IDLE TILDES LEAST IDEAS LITE SATED TINED LEST LIT RASE RENTS TINEA EDIT EDITS NITES ALES LATE LETS RELIT TINES LEI LAT ELINT LATI SENT TARED DINE STAR SEAR NEST LITAS TIED SEAT SERAL RATE DINT DEL DEN SEAL TIER TIES NET SALINE DILATE EAST TIDES LINTER NEAR LITS ELINTS DENI RASED SERA TILE NEAT DERAT IDLEST NIDE LIEN STARED LIER LIES SETA NITS TINE DITAS ALINE SATIN TAS ASTER LEAS TSAR LAR NITE RALE LAS REAL NITER ATE RES RATEL IDEA RET IDEAL REI RATS STALE DENT RED IDES ALIEN SET TEL SER TEN TEA TED SALE TALE STILE ARES SEA TILDE SEN SEL ALINES SEI LASE DINES ILEA LINES ELD TIDE RENT DIEL STELA TAEL STALED EARL LEA TILES TILER LED ETA TALI ALE LASED TELA LET IDLER REIN ALIT ITS NIDES DIN DIE DENTS STIED LINER LASTED RATINE ERA IDLES DIT RENTAL DINER SENTI TINEAL DEIL TEAR LITER LINTS TEAL DIES EAR EAT ARLES SATE STARE DITS DELI DENTAL REST DITE DENTIL DINTS DITA DIET LENT NETS NIL NIT SETAL LATS TARE ARE SATI' >>> boggle_hill_climbing(list('ABCDEFGHI'), verbose=False) (['E', 'P', 'R', 'D', 'O', 'A', 'G', 'S', 'T'], 123) >>> random_weighted_selection(range(10), 3, lambda x: x * x) [8, 9, 6] """)